Research

Here you will find information about current and previous research.

Study Data can be found here.


Current Research

Face Tracking with DogsZack with FaceLab
It is hoped to build on previous MSc research to use eye tracking technology to build up a framework of canine requirements based solely upon the animal itself. With the field of ACID being newly explored thus fragmented, a foundation is essential in order to create successful methodology taking from the established Human Computer Interaction (HCI) field and recently developed ACI field.

Dogs Participating in Design

Research is being done into ‘How much can a dog participate in co-designing products for dogs?’. This question raises many more complex queries but also questions the ability of a dog to give feedback and participate in the design process of computer equipment.  One way to measure a dogs ability of participation is through current methods such as the Ladder of Participation. This concept is currently under explored and will be developed throughout this research.

Dog-Centered Design

Like in human product design, animals will require a design specification in which to design systems around. This will avoid the human needs overtaking the animal requirements. Dog products are currently designed for dogs but by purely humans creating a gap between the designer and end-user. This ‘bridging of a gap’ has often been described within the development of interactive systems and will be challenged to enable dog-driven design.

Theory behind Animal Computer Interaction Design

As this area is growing other theorists have proposed ideologies on animal-computer designs and interactions. While these theories all add knowledge to the sparse area, they do not embody the dogs own needs but still design from the human perspective. Part of this groups initiative is to grow computer technology that animals can use naturally and help design. As technology is a human made machine, it is not realistic to totally exclude the human. However by evaluating the input that animals can have on technology it could be possible to evolve, like humans did from designer made to end-user made specifications.

Dogs in Media

The above work will be framed around the central focus of dogs using interactive media systems.


Previous Research

For an Masters of Science (Msc) study at the University of Central Lancashire (UCLan) different videos were tested in real-world situations upon domesticated dogs with a Human Computer Interaction (HCI) Grounded Theory Methodology (GTM) approach to see what videos canines were most engaged with to framework requirements.

The research hypothesis showed dog species relevant interaction has a positive correlation towards the amount of time spent viewing the stimulus, despite dogs being a proxy species co-created by humans. Dogs preferred to watch other dogs, then animals and lastly humans. Evidence from this study can be seen in the video below where the subjects of the videos influenced heavily upon the time spent viewing the media by the dog.

To read this thesis in full please click here: Animal Computer Interaction (ACI) investigation on canine visual and audio attentiveness while interacting with video stimulus in a Human Computer Interaction (HCI) framework .